Resume
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http://www.andreabruschi.net
Andrea Bruschi
About me
Actually I work as technical employee in street lighting industry. I have always had a passion for games and for characters, so, some years after myself training with 3d softwares I have started to study anatomy to build characters. My great passion for videogames and characters drove me to begin a self taught, deep study in art and computer graphic in particular, I learned modeling and texturing techniques and I also strenghtened my art skills, like drawing, sketching, and anatomy knowledge with the aim of building up the wide set of skills required to become a professional videogame and 3d artist.
Education
- 2003 I.T.I.S. E. Fermi – Graduated in Electronic and Telecomunications as
Chief tecnical with specialization in industrial electronic and
telecommunications. - 2004 Associazione degli industriali della provincia di Arezzo - 2d and 3d
drawing with Autocad, Rhinoceros and render with Flamingo.
Used Software:
- 3d Studio Max+Vray+Mental Ray.
- Polyboost.
- Zbrush + Zapplink + Zmapper
- Xnormal
- TopoGun
- Photoshop
Technical Skills:
- Knoweledge about engine limitations (number of polygons, texture resolution).
- Knoweledge about placing edgeflow correctly for animation.
- Base meshes with 3d studio max + polyboost.
- Base meshes with Zbrush - Zspheres.
- Zbrush sculpting, subtool management.
- 3d studio max + polyboost retopology.
- Zbrush retopology.
- Zbrush high detail reprojection over the new retopologized mesh.
- Unwrap with UVLayout or 3d studio max.
- UV optimization for best texture quality.
- Normal map/Cavity map generation with Zmapper or Xnormal
- Displacement map generation with Zbrush or multidisplacement 3.
- Photoshop or Photoshop+ZappLink for texturing
- PolyPaint when needed to fix texture seams
- Basic rigging and skinning setup.
Work experience:
From 03/2010 to present
Monochrome Games (indie company) Character Artist for “Contagion” game. Working on the main character. http://www.monochrome-games.com/
From 11/2010 to present
Art Five S.r.l. Freelance - Character Artist - Characters modeling for unannounced animated serie.
From 02/2010 to present
Art Five S.r.l. Freelance - Character Artist, 3d modeler - Character and shoes modeling and texturing for Dr. Scholl. http://www.starlit-scholl.com/it/Benefits.aspx
From 09/2009 to present
Art Five S.r.l. Freelance - Character Artist - Characters modeling and texturing for Allianz Assurances Christmas advertising
From 09/2009 to present
Art Five S.r.l. Freelance - Character Artist - Characters modeling and texturing for unannounced animated serie.
From 09/2008 to 12/2008
Bam S.r.l. Freelance - 3d modeler - Creation of silver rings for an advertising video.
From 02/2008 to 03/2008
Color Service S.r.l. Freelance - 3d modeling, shading, lighting - Modeling and rendering of a 3d logo for a newspaper's advertise.
From 08/2008 to 11/2008
Rebelthink S.r.l. Freelance as 3d modeler - Modeling interior of Range Rover Coupe for http://www.thesportcoupe.com
Hobbies & Interests:
I like the web expecially the programming side, I know PHP language, HTML, Javascript SQL
and mySQL database.
I play with my XBOX360. My favourted games are Call of Duty, GTA, Prototype, GOW2, Army
of TWO 2, Mass Effect 2.
I play tennis and volley and I like touring around Italy with my Motorcycle.